Hey you,

Allow me to do the introductions: my name is Lucas Guibert, Game Programmer and Technical Designer, specialized in the development of gameplay mechanics and in everything that directly or indirectly affects the game feel and the user experience. Among my recent experiences, I participated in the development of Road 96 (awarded 5 times at the Pégases ceremony in 2022) and its prequel, Road 96: Mile 0, at DigixArt.

Deeply marked and influenced by The Witcher (2007) and Half-Life 2 (2004) during my teenage years, I spent a few years designing my first experiences on my own using Game Maker and the D’jinni Adventure Editor, before following a training course at Brassart Montpellier (formerly known as EPIIC), from which I graduated with an RNCP level 6 in 2020 after a total of 4 years of study.

Versatile developer, from gameplay bricks to physical systems through code architecture and tool creation, I also have a very special love for Game-Design in all its facets – from brainstorming to the sciences of Level-Design -, a field in which I tend to specialize more over time.

Finally, and if you feel like it, it is with pleasure that I invite you to take a closer look at the many projects and Game Jams in which I’ve been involved through my GitHub account or from my page.


Road 96: Mile 0

Road 96: Mile 0 is an adventure game mixing narrative and musical ride sequences, and a prequel to Road 96, developed by DigixArt studio in Montpellier, south of France.

The Dreadful Show

The Dreadful Show is a cooperative beat ’em up playable up to four players locally or online.
It is the game made during my third year of studies within Brassart Montpellier, in France.

Road 96

Road 96 is a procedural narrative adventure in the form of a road-trip taking place in the 1990s, developed by DigixArt studio in Montpellier, south of France, in partnership with HP Omen.

Game Jams & Others

I also regularly participate in various projects and many Game Jams, and although everything might not always be accessible, a good part remains available through my page.


Road 96 - Screenshot
TDS - Screenshot
Danub - Screenshot
Don't Forget - Screenshot
PicnicPanic! - Screenshot
Addigted - Screenshot
Pafztec - Screenshot
Bandimanchô - Screenshot
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Versatile video game developer with a certain sensitivity for game feel and user experience, with many experiences in the development of gameplay mechanics and other physical systems.

Proficiency in C#, with strong knowledge of C++ and Python.


  • Character controls and gameplay feel
  • Keep a clean, readable and optimized work architecture
    (Both in Programming & Design)
  • User experience design (UI/UX)
  • Level-Design and environmental storytelling

Fully comfortable working and communicating within a team, I am also quite a perfectionist and always trying to push my work further down to the smallest detail.


          If you have any question or would like more information, don’t hesitate to take a look at my LinkedIn profile or to directly contact me by e-mail at the following adress: