My name is Lucas Guibert, Gameplay Programmer freshly graduated after 4 years of training spent at Brassart Montpellier in France (formerly known as Ariès, formerly known as EPIIC). Before that, I was a teenager among many others too busy trying to create some mods on the first The Witcher or Borderlands before starting to create my own video games on Game Maker.

I like to be someone quite versatile; whether it’s about gameplay mechanics, artificial intelligence or tool creation, I like to diversify my tasks within my projects and experiment about new technologies and ways of working. Besides programming, I also show an affinity about Game-Design in all its facets – from brainstorming to Level-Design -, a field in which I’d like to invest myself further with time.

I also regularly take advantage of my free time to go on various personal projects and participate in multiple Game Jams, a hobby in which you can take a look at on my GitHub account.


The Dreadful Show

The Dreadful Show is a coop beat ’em up playable up to four players online or locally.
It’s the game made during my third year of studies within the Brassart school in Montpellier, France.

Don’t Forget

Don’t Forget is a serious game featuring various puzzles through Alzheimer’s disease.
It’s the winning game of the Ubisoft GaCha 2019, a Game Jam organized by Ubisoft in Montpellier, France.


Pafztec is an arcade game in which two players compete to feed the most fruits to a mythical plant.
This game was made for the event Cœur de Ville en Lumière 2019 in Montpellier, France by Brassart.

Game Jams & Others

I also participated in other projects and multiple Game Jams, and even if all projects are not necesserily accessible, some of them are still available on my web page.


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Gameplay Programmer with experience in Player controls development (movements & actions) as well as in any kind of gameplay mechanics –  both in 2D and 3D -, I also had the opportunity to do work on various engine tools in Unity and experiment on physic movements and collision systems. Specialized in the use of C# & C++ languages and in game engines such as Unity & Unreal Engine, with a few notions in Python.

Specialized in :

  • C# / C++
  • Unity / Unreal Engine
  • Gameplay mechanics development
  • Engine tools creation

With experience in team work and communication, I’m quite a perfectionist – which may have its flaws – but also forces me to be rigorous and push my work further and further down to the smallest details.


If you have any question or would like more information, don’t hesitate to take a look at my Linkedin profile or to directly contact me by e-mail at the following adress: