‘Road 96’ is a procedural narrative adventure in the form of a formidable road-trip in which you must escape a country on the brink of collapse and reach the border, thousands of miles away in the mountains. As you travel the back roads of the country during the hot summer of ‘96, you will come across the nation’s troubled citizens. Every decision you make will impact the entire journey to the border, which will be unique for every player on each procedurally generated playthrough.

Homage to road trip movies and series, the films of Tarantino, the Coen Brothers and filled with ‘90s flavour, you will travel multiple times to discover the games’ secrets and reveal the true personalities of this nation’s inhabitants, their unique storylines, hidden connections and maybe change the country through the decisions you make.

No one’s road is the same.


          Developed by DigixArt in partership with HP Omen, I had the opportunity to work on Road 96 as part of a 6-months end-of-studies internship carried out between Decembre 2020 and May 2021. DigixArt is a video game development studio founded in 2015 in Montpellier, in south of France, author of both Lost in Harmony and 11-11-Memories Retold, whose ambition has always been to offer meaningful and innovative gaming experiences to a wide audience.

The game, developed under Unity in C#, was released on August 16, 2021 on PC for Windows and on Nintendo Switch, then on April 14, 2022 on Xbox and Playstation consoles.

previous arrowprevious arrow
next arrownext arrow


          After spending the first two months on the update of the Android version of Lost in Harmony, I worked for the remaining 4 months on Road 96 as both a tools and UI programmer:

  • Development and maintenance of a realtime liaison tool between the project and Mantis Bug Tracker, allowing to report new bugs directly in game or from a build with attached save, and to visualize its content in-engine with the ability to edit the associated ticket.
  • Half of the UI team on the project (composed of an artist and a programmer), with the goal of animating, optimizing and polishing the entire UI of the game, with the addition of numerous feedbacks and juiciness to the interactions, transitions, menus and HUD.

(See the video above: effects related to interactions, HUD and mini games animations and feedbacks, etc…)

  • Gone over all maps of the game to ensure the proper integration of all UI elements, from game cinematic transitions to the edition of dialogs and interactions in order to implement the multiples delays and associated effects.

Made with love