Pafztec is an arcade game for two players in which two Aztec champions fight for honor and glory in a legendary ritual: feed fruits to the sacred plant Irigoyana. And to do so, all shots are permitted!

The player with the highest score wins the game.


          This game was made using Unity in C# during October and Novembre 2019 as part of the Cœur de Ville en Lumière project for the city of Montpellier in France by the Brassart school, and was screened on the front of the Agora where it was playable during three days (from the 27th to the 29th November 2019).
The imposed constraints were to create a game for two players playable with a controller, of two minutes long (per game), easily understandable by people of all ages.

The game is available for download for free on Windows (and two controllers are highly recommended to enjoy the experience):

The front of the Agora, where the game was screened on.

Pafztec - Screenshot
Pafztec - Screenshot
Pafztec - Screenshot
Pafztec - Screenshot
Pafztec - Screenshot
Pafztec - Screenshot
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  • Development of the fruits physics (based on raycasts, without the Unity standard rigidbody behaviour)
  • Enlargement and reduction of fruit size to simulate verticality (orthographic camera)
  • Autoguiding fruits to plants using Bézier curves
  • Scoring system
  • Improved player controls (movements against obstacles)
  • Creation of the ending cutscene.